Greetings, esteemed summoners!
We are thrilled to unveil the upcoming update patch for Mythic Heroes, thoughtfully crafted based on invaluable feedback from dedicated summoners like you.
This patch brings 4 significant enhancements to the game: exciting changes to Stage Pass, an improved Dragon Troves experience, a comprehensive revamp of heroes’ skills, and a reduction in the difficulty of Clash of Heroes.
Dive into the following sections for a detailed understanding of the changes introduced in this update. Stay tuned for the release, and get ready to enjoy the enhancements made to Mythic Heroes!
Stage Pass Return: Enhanced Rewards and Reclaim Opportunities
In the upcoming new update, the Stage Pass is making a triumphant comeback to our Main Campaign, Elite Campaign, and Hades’ Hell!
This means all summoners can now reclaim rewards from previously completed stages. But that’s not all – we’re also introducing premium pass rewards, including Antique Custom Chests for SSR and UR, Infinity Soulseals, UR Custom Vouchers, Celestial Treasure Fragments, and more!
Get ready to dive back into the game and enjoy these exciting new rewards!
Dragon Troves: Reduced Immunity Time for Rough Crystal
The immunity shield period for Rough Crystal has been shortened to180s to align with Peerless Crystal now.
New Hero Check-in Reward Structure Adjustment
We’ve updated the New Hero Check-in Reward structure to foster a diverse and balanced gaming experience. The adjustments include replacing Divinity and Soulseal Custom Chests with additional summoning scrolls and introducing Inherited Divinity for improved hero ascension. These changes streamline resources for hero progression and promote a dynamic meta.
Clash of Heroes: Adjusted Difficulty and Restructured Rewards
In response to our valued summoners’ feedback, we’ve taken note of your concerns about the time-consuming nature of the Clash of Heroes mode, especially when completing daily quests. To tackle this issue, the difficulty has been adjusted to make it more user-friendly and time-efficient for our passionate summoners.
We’ve reduced the total number of levels from 8 to 5, streamlining the experience while still maintaining a challenging and engaging environment. Despite the reduction in tasks, we have made every effort to retain as many rewards as possible for our players.
To further enhance the experience, we have restructured the rewards system, allowing all tasks to be revealed directly. This ensures a more transparent and rewarding journey for our players as they progress through the levels. We believe these adjustments will provide a more enjoyable and satisfying Clash of Heroes experience.
Hero Balance Refinements and Bugfixes
Our devoted team has been working relentlessly to fine-tune the heroes’ skills, aiming to deliver a more balanced, diverse, and tactical gaming experience. These refinements are sure to invigorate your battles and strategies.
At the beginning of the battle, Morrigan marks a random Fighter or Mage backline ally. When this Hero receives fatal damage, they will instead be held in a near-death state for 8s. For these 8s, the Hero loses the ability to receive Healing and Damage but dies after the time expires. The mark cannot be dispersed but will disappear when Morrigan dies. This effect can only be triggered once every battle.
Odin sends ravens to guard himself and the frontline ally with the lowest Health. If the guarded Hero uses their auto-attack within the next 10s 8s, a raven will also attack, dealing damage equal to 60% of Odin’s Attack. Additionally, a shield with a value of
100% 90% of Odin’s Attack will be generated for the auto-attacker.
- Lv.2: Additionally, restore
30→ 20 Energy to the allied Hero whenever the raven attacks
- Lv.3: Increases damage dealt to 80%
- Lv.4: Increases shield’s value to
Blue Bird’s Favor
Western Queen directs her blue bird to follow the ally Hero with the highest combat power Attack, providing
20% →25% of her Attack to the target.
- Lv.2: Additionally, provides
20%→ 25%of Western Queen’s Defense
- Lv.3: Increases Attack to
- Lv.4: Increases Defense to
When an ally is affected by “Blue Bird’s Favor,” also increase their Attack Speed by 20%. All Iconic Weapon effects for “Blue Bird’s Favor” will be removed after 10s when Western Queen dies.
3 → 5 “Fox Fires.” They will lock on and travel to a random nearby enemy, dealing 100% → 70% damage.
- Lv.2: Summons
5→ 6 “Fox Fires”
- Lv.3: Deals 110% →
- Lv.4: Deals 120% →
Tamamo is immune to the next incoming Attack and teleports to a random position. This effect can be triggered once every
6s → 8s. After using this skill, Tamamo increases her Dodge by 50% for 3s.
- Lv.2: Can be triggered once every
- Lv.3: Can be triggered once every
- Lv.4: Can be triggered once every
World Of Nine-tail
10 →12 ‘Fox Fires’ around herself, drastically increasing the range and fire rate of all ‘Fox Fires’ while the skill is active.
- Lv.2: Summons
11→ 14 ‘Fox Fires’
- Lv.3: Summons
12→ 16 ‘Fox Fires’
- Lv.4: Reset the cooldown of Spirit Fox Fire
Freyja hurls a magic chain on an enemy Hero, dealing damage equal to 100% of her Attack and marking the target for 8s. For this duration, the opponent’s Hit Energy Restoration is nulled. Additionally, if during this time any ally auto-attacks the target, increase their damage dealt by 30% and
restore an extra 30 Energy to the auto-attacker their Auto-Attack Speed is increased by 15% for 3s. This effect cannot be stacked.
- Lv. 2: Increases auto-attack damage boost to 40%
- Lv. 3: Increases the damage dealt by the chain to 150%
- Lv. 4: Increases auto-attack damage boost to 50%
Flora summons petal circles around each enemy. These circles explode after a short delay, dealing 350% damage to a small area. If an enemy is hit by this skill multiple times, the damage is reduced each time.
- Lv.2: Deals 375% damage
- Lv.3: Additionally, stuns the target for
- Lv.4: Deals 400% damage
Flora fires a petal orb that deals 2x
150% → 140%damage to target(s) directly in front of her.
- Lv.2: If no enemy is hit during this skill, the following auto-attack will trigger “Blooming Magic.”
- Lv.3: Deals
200%→ 175% damage
- Lv.4: Additionally, any control effects on her target(s) are increased by 50% for 5s
Lu Bu charges to a target and knocks them into the air, then continues to strikes, dealing 12x
55%→ 65% damage
- Lv.2: Deals
60%→ 70% damage per strike
- Lv.3: Deals
65%→ 75% damage per strike
- Lv.4: Deals
70%→ 80% damage per strike
Typhon throws demon snakes at up to 3 random targets, each dealing damage equal to 100% of Typhon’s Attack. Depending on the snake’s color, it will also inflict a unique debuff.
Red snake: Reduces the target’s Defense by 16% for 15s.
Green snake: Reduces the target’s healing by 12% for 15s.
Blue snake: Reduces the target’s
Dodge → Attack by 8% for 15s
Each debuff effect can stack up to 3 times.”
- Lv.2: Reduces Defense by 20%
- Lv.3: Reduces Healing by 15%
- Lv.4: Reduces
Dodge→ Attack by 10%
After an ally dies, a demon snake of a random color is spawned from where they fell. The snake inherits 100% of all Typhon’s Attributes but 75% of his max Health.
Red snake: A melee auto-attack deals 100% damage to 1 target.
Green snake: A ranged auto-attack deals 50% damage to 2 targets.
Blue snake: A melee auto-attack deals 100% damage to 1 target.
- Lv.2: Additionally, whenever a snake’s auto-attack deals a Crit, it adds 1 layer of “Snake Flurry” debuff to the target
- Lv.3: Additionally, every 3 times it attacks, the snake recovers
5%→ 7% of its max Health
- Lv.4: Additionally, every 3 times it attacks, the snake recovers
8%→ 10% of its max Health
Fixed the bug of level 5 shields that doesn’t regenerate.
Aladdin blesses a random ally Hero, with a random boost (either Health, Attack, or Defense) by 10% until the end of battle. Every time Aladdin gives a blessing, there is a
50% → 60% chance to trigger a second blessing. The Djinni also gains these blessings’ buffs (these effects stack indefinitely). An ally Hero can only hold 3 blessings at one time. If all allies reach max blessings, triggering the skill only blesses Djinni.
- Lv. 2: Increases the boost of
a basic Attribute to 12%→ bless boost of their max Health to 20%
- Lv. 3: Increases the
chance to trigger the second blessing to 60%→ bless boost of their Attack to 15%
- Lv. 4: Increases the bless boost of
a Basic Attribute to 15%→ their Defense to 30%
Aladdin sits on his magic carpet and flies in a straight line, dealing damage equal to 100% of his Attack to enemies in its path and knocking them back significantly. For every enemy Hero hit, Aladdin also gains
20→ 30 Energy. During his flight, Aladdin cannot be targeted.
- Lv. 2: Increases the Energy gained to
- Lv. 3: Increases damage dealt to 150%
- Lv. 4: Additionally, hit targets lose 50 Energy
Fixed the bug of the skill being unable to protect allied heroes
Fixed the loading issue bug affecting the Temple of Artemis and Doomsday
We hope that these updates and improvements will contribute positively to your Mythic Heroes experience. Our goal is to create a balanced and engaging game for all summoners.
Thank you for your continued support, and we look forward to seeing you explore these new features and refinements.
Keep sharing your thoughts, and happy gaming!
^ MH Team