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Lv.3: Increases the damage dealt by Sun Wukong to 330% of Attack
Lv.4: Increases the duration of "Abyss of Shadows" to 10s
After releasing this Ultimate, Sun Wukong deals 300% of his Attack to surrounding enemy units and recovers 50% of his lost Health. Additionally, Wukong releases "Abyss of Shadows" at the current location for 8s. For this duration, the enemy units inside this abyss will be attacked by a shadow every second.


Lv.3: Increases the damage dealt by the second strike to 210%
Lv.4: Increases the Defense reduction to 60% after the first swing



Lv.3: Phantoms will last for 9s
Lv.4: Phantoms will last for10s
(Only 2 phantoms can be on the battlefield at one time.)


Lv.3: After receiving a total of 12 non-Crit hits, Sun Wukong increases his Tenacity by 40%. This effect lasts the entire battle
Lv.4: After receiving 21 non-Crit hits in total, Sun Wukong increases his Attack by 40%. This effect lasts the entire battle















Lv.3: Increases the number of "Tinders" to 12
Lv.4: Increases the number of "Tinders" to 14


Lv.3: Increases the damage to 300% of Attack
Lv.4: Increases the damage to 325% of Attack


Lv.3: Increases the damage to 260% of Attack
Lv.4: Increases the damage to 280% of Attack


Lv.3: Increases the damage to 280% of Attack
Lv.4: Increases the damage to 300% of Attack















Lv.3: Increases Attack Speed by 30%
Lv.4: Increases Attack by 30%


Lv.3: Reduces Healing by 15%
Lv.4: Reduces Dodge by 10%
Red snake: Reduces the target's Defense by 16% for 15s.
Green snake: Reduces the target's healing by 12% for 15s.
Blue snake: Reduces the target's Dodge by 8% for 15s.
Each debuff effect can stack up to 3 times.



Lv.3: Additionally, every 3 times it attacks, the snake recovers 5% of its max Health
Lv.4: Additionally, every 3 times it attacks, the snake recovers 8% of its max Health
Red snake: A melee auto-attack deals 100% damage to 1 target.
Green snake: A ranged auto-attack deals 50% damage to 2 targets.
Blue snake: A melee auto-attack deals 100% damage to 1 target.


Lv.3: Additionally, increase Typhon's Defense by 125%
Lv.4: Additionally, increase Typhon's Defense by 150%















Lv.3: Increases Health recovered upon revival to 48%
Lv.4: Increases the amount of Attack from Iset to 25%
When an allied Hero is about to die, they will consume the ankh to regenerate themselves after 6s, recovering 36% of their Health when they do.


Lv.3: Increases Iset's Energy restored to 25% of allies' amount gained
Lv.4: Allies increase their Attack by 15% of Iset's Attack


Lv.3: Reduces allies damage taken by 20% for the duration
Lv.4: Increases duration of effects to 6s


Lv.3: Increases True Damage dealt to 16%
Lv.4: Increases True Damage dealt to 18%















Lv.3: This effect lasts for 9s
Lv.4: This effect lasts for 10s
Brown (Nuwa): Increases Attack Speed by 50%.
Red (Tank): Recovers 6% of max Health every second.
Yellow (Fighter): Increases Attack by 30%.
Blue (Mage): Increases Crit Chance and Crit Damage by 30%.
Green (Support): Restores 30 Energy every second.


Lv.3: Brown: Increases max Health by 30%
Lv.4: Brown: Increases max Health by 35%
Brown (Nuwa): Increases max Health by 20%.
Red (Tank): Increases Attack by 10%.
Yellow (Fighter): Increases Dodge by 10%.
Blue (Mage): Increases Defense by 30%.
Green (Support): Increases Crit Chance 10%.


Lv.3: Brown: Deals 140% damage
Lv.4: Brown: Deals 160% damage
Brown: Deals 100% damage.
Red: Deals 50% damage to enemies near the target.
Yellow: Stuns enemies near the target for 0.75s.
Blue: The Sky Pillar lasts for an extra 0.75s.
Green: Deals 50% extra damage.


Lv.3: Increases Nuwa's Attack Speed by 10%
Lv.4: Increases Nuwa's Attack Speed by 15%
Brown (Nuwa): Removes 100 Energy from the target.
Red (Tank): Attack 3 enemies at the same time.
Yellow (Fighter): Stuns 2 targets at the same time for 0.5s.
Blue (Mage): Recovers 12% of max Health for the weakest ally.
Green (Support): Deals 250% damage.















Lv.3: Increases the damage dealt to 275% of Attack
Lv.4: Increases the damage dealt to 300% of Attack
[Sleep]: The target is completely inactive. Whenever they are hit, the duration of sleep is reduced by 1s.


Lv.3: Increases the damage dealt to 210% of Attack
Lv.4: Increases the damage dealt to 230% of Attack
[Altered State]: Immune to physical damage.


Lv.3: Increases the damage dealt to 160% of Attack
Lv.4: Increases the damage dealt to 170% of Attack


Lv.3: Increases the damage dealt to 250% of Attack
Lv.4: Increases duration of enemy's silence to 3s
[Silence]: Unable to use active skills.















Lv. 3: Increases the duration to 15s
Lv. 4: Increases Health recovered to 60%


Lv.3: Increases the number of arrows to 3
Lv.4: Increases the True Damage to 500% of Chiron’s Attack


Lv.3: Increases the damage dealt to 300%
Lv.4: Increases the Attack Speed boost to 50%


Lv.3: Increases the True Damage dealt by Soul of Sagittarius' second auto-attack to 12% of target's max Health
Lv.4: Increases "Imprison" duration to 3s















Lv.3: Increases damage dealt to 390%
Lv.4: Increases damage dealt to 420%
For her next 5 auto-attacks her spear is imbued with magic, dealing damage equal to 360% of her Attack per hit to each of these enemies.


Lv.3: Increases Attack Speed by 50%
Lv.4: Increases duration to 15s


Lv.3: Increases the damage dealt by the chain to 150%
Lv.4: Increases auto-attack damage boost to 50%


Lv.3: Increases True Damage to 0.7% of max Health
Lv.4: Increases True Damage to 0.8% of max Health















Lv.3: Increases the fish's damage dealt to 60%
Lv.4: Deals 60% damage every second


Lv.3: Stuns the targets for 1.5s
Lv.4: Deals 170% damage


Lv.3: The protection is activated when the damage inflicted is higher than 8% of his current Health
Lv.4: The excess is reduced by 60%


Lv.3: Increases additional damage to 120%
Lv.4: Hit/Attack Energy Restoration for the target(s) is lost for 4s















Lv.3: Additionally, stuns the target for 2s
Lv.4: Deals 400% damage


Lv.3: Additionally, damage taken by the target increases by 10% for 10s. This effect can have up to 5 stacks.
Lv.4: Deals 85% damage each hit


Lv.3: Deals 200% damage
Lv.4: Additionally, Increases control effects by 50% for 5s


Lv.3: Additionally, stuns the target for 1s
Lv.4: Auto-attack deals additional damage equal to 30% of the target's lost Health















Lv.3: Additionally, Nagakayna increases Defense by 100% for the skill duration
Lv.4: Recovers Health to all allies equal to 4% of their max Health.


Lv.3: Recovers Health equal to 120% of her Attack
Lv.4: Absorbs 200% damage
When the time expires or the shield breaks, that ally Hero and all nearby allies recover Health equal to 100% of Dragon Princess' Attack.


Lv.3: Stuns the enemy for 2.5s
Lv.4: Deals 250% damage


Lv.3: When Nagakayna over-heals, convert the excess Health into a shield for the target
Lv.4: Increases healing ability by 25% to allies with Health less than 20%















Lv.3: Summons 12 "Fox Fires"
Lv.4: Reset the cooldown of Spirit Fox Fire


Lv.3: Deals 110% damage
Lv.4: Deals 120% damage


Lv.3: Deals 150% damage
Lv.4: Deals 175% damage


Lv.3: Can be triggered once every 4s
Lv.4: Can be triggered once every 3s















Lv.3: Restores 35 Energy every second
Lv.4: Recovers Health equal to 45% of Attack


Lv.3: When all the "Golden Apples" are consumed, Idun spends 500 Energy to summon 3 more "Golden Apples."
Lv.4: Restores 30% of the Hero's max Health


Lv.3: Idun recovers 10 Energy every second
Lv.4: Can be triggered every 4s


Lv.3: Deals 200% damage
Lv.4: Steals 120 Energy















Lv.3: Reduces Attack Speed by 50%
Lv.4: Deals damage equal to 2.4% of Gaia's max Health


Lv.3: Deals 250% damage
Lv.4: Stuns the enemies hit for 1.5s


Lv.3: Increases Defense by 60% while "Stone Shield" is active
Lv.4: When Gaia removes a control, she recovers 5% Health per second


Lv.3: For every 30% of total Health lost, add 1 stack of Earthly Vein
Lv.4: For every 25% of total Health lost, add 1 stack of Earthly Vein















Lv.3: The blades deal 105% damage to enemies near the destination
Lv.4: When Oberon appears and catches the blades, deal 215% damage to nearby enemies


Lv.3: Deals 70% damage
Lv.4: Deals 75% damage


Lv.3: Deals 135% damage
Lv.4: Deals 150% damage


Lv.3: The left blade removes 25 Energy from the target
Lv.4: The right blade removes 2% of target's max Health















Lv.3: Damage dealt to the frozen target is doubled


Lv.3: Enemies' Attack Speed is decreased for 5s


Lv.3: Deals 130% damage













Lv.3: Deals 300% damage


Lv.3: Stuns for 0.75s


Lv.3: Absorbs damage equal to 300% of his Attack













Lv.3: Deals 120% damage


Lv.3: Reduce the target's Accuracy by 30%


Lv.3: Additionally, increases the allies' Dodge by 40%











Lv.3: Increases the initial recovery of Health to 50% of max Health
Lv.4: Increases her reduction of damage taken to 60%


[Iron Mane]: When Artio receives damage, it deals True Damage equal to 5% of target’s max Health to the attacker.


Lv.3 : Increases the damage to 210% of Attack
Lv.4: Increases the damage to 225% of Attack
[Imprison]: Target cannot move nor use auto-attack.


Lv.3 : Reduces the enemy units’ Attack by 25%
Lv.4: Increases the allied Attack boost to 25%


Lv.3 : Increases the amount of missing Energy restored to 5%
Lv.4: Increases the amount of missing Health recovered to 6%













