© 2021 IGG All Rights Reserved.
Lv.3: Increases Attack Speed by 30%
Lv.4: Increases Attack by 30%
Red snake: Reduces the target's Defense by 16% for 15s.
Green snake: Reduces the target's healing by 12% for 15s.
Blue snake: Reduces the target's Dodge by 8% for 15s.
Each debuff effect can stack up to 3 times.
Lv.3: Reduces Healing by 15%
Lv.4: Reduces Dodge by 10%
Red snake: A melee auto-attack deals 100% damage to 1 target.
Green snake: A ranged auto-attack deals 50% damage to 2 targets.
Blue snake: A melee auto-attack deals 100% damage to 1 target.
Lv.3: Additionally, every 3 times it attacks, the snake recovers 5% of its max Health
Lv.4: Additionally, every 3 times it attacks, the snake recovers 8% of its max Health
Lv.3: Additionally, increase Typhon's Defense by 125%
Lv.4: Additionally, increase Typhon's Defense by 150%
In human mask, she deals 550% damage to 1 enemy. If the target is killed, the extra damage will be dealt to all other enemies (damage ignores enemies' Defense).
In demon mask, she deals 325% damage to all enemies. If no target is killed, an additional 325% damage will be dealt to a random enemy.
Lv.3: Human mask: Deals 630% damage; Demon mask: Deals 375% damage
Lv.4: Human mask: Deals 670% damage; Demon mask: Deals 400% damage
Lv.3: With the human mask, deals 110% damage; with the demon mask, deals 160% damage to each target
Lv.4: With the human mask, deals 120% damage; with the demon mask, deals 170% damage to each target
If she wears the demon mask, it absorbs 5% of allies' Attack and takes 75 Energy from each.
Lv.3: With the human mask, absorbs 8% of the Attack from all allies but increases Defense by 30%
Lv.4: With the demon mask, absorbs 60 Energy from all allies; with the human mask, 90 Energy from all allies
Lv.3: With the human mask, her Crit Chance increases by 35%; with the demon mask, her Lifesteal increases by 35%
Lv.4: Additionally, with the human mask, her Attack Energy Restoration increases by 30%; with the demon mask, her Attack Speed increases by 30%
At the same time, Lucifer transforms into a Fallen Angel.
As a Fallen Angel, Lucifer also removes 30 Energy from the enemy every hit.
Lv.3: Removes 40 Energy every hit
Lv.4: Deals 80% damage
Lv.3: Deals 220% damage
Lv.4: Deals 230% damage
Lv.3: Attack Energy Restoration and Hit Energy Restoration increases by 30%
Lv.4: Increases Dodge by 10%
As Fallen Angel, Lucifer also stuns the target for 0.1s.
Lv.3: Deals 160% damage
Lv.4: Fires 5x fallen stars
Lv.3: Increases duration to 8s
Lv.4: Increases allies' Health recovery every 2s to 3.5%
and recovering 50%of that amount to the 2allies with the lowest Health (within a certain range of her).
Lv.3: Increases damage per second to 120%
Lv.4: Increases damage per second to 130%
Lv.3: Reduces enemy's Attack Speed by 35%
Lv.4: Reduces allies' damage taken by 35%
Lv.3: Increases Hela and her allies' Lifesteal by 20%
Lv.4: Increases Hela and her allies' Health recovery effects by 18%
Lv.3: Deals 275% damage
Lv.4: Deals 300% damage
Lv.3: Nether Flowers start at 2 stacks
Lv.4: At 5 stacks of Nether Flowers: deals 100% damage
Lv.3: Whenever a buff is dispersed, it deals 50% magical damage
Lv.4: Cannot receive any buff for 10s
Lv.3: Reduces physical damage taken by 30%
Lv.4: Every stack of Nether Flowers increases all allies Dodge by 4%
At the end of the skill, she recovers Health equal to 50% of the total damage dealt. Additionally, all Ghosts will return to Izanami.
Lv.3: Deals damage equal to 65% damage + [number of ghosts released] x 3%
Lv.4: Deals damage equal to 70% damage + [number of ghosts released] x 3%
Lv.3: Deals 250% damage
Lv.4: Izanami has 100% chance to collect Wandering Ghosts
Lv.3: Deals 80% damage
Lv.4: Deals 85% damage
Izanami can attain a maximum of 5 Ghosts.
Lv.3: At the beginning of the battle, Izanami obtains 5 Ghosts.
Lv.4: Can attain a maximum of 10 Ghosts
If the target's Health is less than 30% during this period, they will be killed.
Lv.3: If the target's Health is less than 35%, kill the target
Lv.4: Deals 120% damage
Lv.3: The Hellhound takes 55% of the damage taken by Hades upon himself
Lv.4: The Hellhound takes 60% of the damage taken by Hades upon himself
Lv.3: Absorbs damage equal to 200% of Hades' Attack
Lv.4: Additionally, Hellhound gains the shield
Lv.3: Hades recovers 50% of the enemies' lost Health
Lv.4: Deals 1.5% damage
Lv.3: Enemies facing away from Medusa have 50% reduced Attack Speed for 4s
Lv.4: Petrification lasts for 5s
Lv.3: Deals 215% damage to the primary enemy target; 110% physical damage to secondary enemies
Lv.4: Deals 230% damage to the primary enemy target; 120% physical damage to secondary enemies
Lv.3: Increases the chance to 50%
Lv.4: Increases Lifesteal to 135%
Lv.3: For every 10 Energy removed, increase Medusa's damage dealt by 1% for 10s
Lv.4: Removes 40% of Energy from the target
Lv.3: Resets the Cooldown of "Mummy Commander" instantly
Lv.4: Lasts for 10s
Lv.3: Reduces the Crit Chance of backline enemies by 30%
Lv.4: Reduces the Crit Damage of backline enemies by 40%
Lv.3: Every 5 times the mummy attacks, the enemy's Crit Chance is reduced by 1%. This effect can be stacked 10 times
Lv.4: Every 5 times the mummy attacks, the enemy is stunned for 1s
Lv.3: For every mummy on the field, the damage taken by Anubis is reduced by 10%
Lv.4: Reduce all ally Heroes' (besides Anubis) damage taken by 3.5%
During this time, he also deals 40% damage to nearby enemies every second.
Lv.3: Deals 45% damage every second
Lv.3: Deals more damage when the enemy target's Health is lower (to a maximum of 500%)
Lv.3: Increases Dodge by 37.5%
Lv.3: Deals 75% damage
In addition, the arrow causes the target to bleed, inflicting 25% damage as
Lv.3: Deal 150% damage
Lv.3: Additionally, Hodur's Crit Chance is increased by 15%
Lv.3: Recovers 5% of his max Health
Lv.3: Reduces damage taken by 17.5%
Lv.3: Deals 140% damage