.Ultimate.
Divine Judgment
Lv2: Damage dealt by this skill is increased to 1120% Attack
Lv3: While in [Hero King] state, Attack is increased to 35%, and final damage bonus is increased to 20%
Lv4: Damage dealt by this skill is increased to 1360% Attack
Gilgamesh does not consume energy, but instead collects [Stars of Enlightenment] to cast his Ultimate. [Stars of Enlightenment] can be obtained in the following ways:
Gilgamesh gains 1 [Star of Enlightenment] every 4 seconds;
Whenever any enemy Hero accumulates damage equal to 50% of their own maximum Health, Gilgamesh gains 1 [Star of Enlightenment];
Whenever any ally Hero does not lose Health for 4 consecutive seconds, Gilgamesh gains 1 [Star of Enlightenment];
After Gilgamesh has accumulated 5 [Stars of Enlightenment], he enters [Hero King] state and deals damage equal to 880% Attack to all enemy units in front. During [Hero King] state, Gilgamesh's Attack increases by 25% and his final damage increases by 15%. His auto-attack and Active Skill are enhanced. He also gains 6 stacks of [Madness]; each use of the enhanced auto-attack and Active Skill consumes 1 stack of [Madness]. After all [Madness] stacks are consumed, Gilgamesh exits [Hero King] state and loses all [Stars of Enlightenment]. While in [Hero King] state, Gilgamesh cannot gain [Stars of Enlightenment].
While in [Hero King] state, Gilgamesh's auto-attack additionally deals an extra segment of 100% Attack damage and prevents the target from gaining any buffs for 2 seconds.
.Active.
Uruk-style Diplomatic Relations
Lv2: The duration of the diplomatic relations is increased to 12 seconds
Lv3: While in [Hero King] state, the shield gained is increased to 40% of each party's maximum Health.
Lv4: The duration of the diplomatic relations is increased to 15% seconds
Gilgamesh establishes diplomatic relations with the 1 allies (excluding himself) with the highest attack, lasting for 10 seconds. When Gilgamesh or the allied Heroes in diplomatic relations receive healing, the same amount of healing is granted to the other party, and both sides gain 25% Parry for 3 seconds. Healing caused by this skill cannot trigger the same effect.
Prioritizes allied Heroes who have not previously established diplomatic relations.
While in the [Hero King] state, Gilgamesh and the diplomatic targets simultaneously gain a shield equal to 30% of their own maximum Health.
.Active.
Uruk-style Counterattack
Lv2: Knock damage is increased to 180% of Attack, and slam damage is increased to 280% of Attack
Lv3: While in [Hero King] state, when successfully knocking airborne a target in "Attack State", slam damage is additionally increased by 160% of Attack
Lv4: Knock damage is increased to 200% of Attack, and slam damage is increased to 320% of Attack
Gilgamesh deals damage equal to 160% of his Attack to the current target and knocks them airborne, then slams the target into the ground, dealing additional damage equal to 240% of his Attack. If the target is successfully knocked airborne while in "attack state", the target's Defense is reduced by 40% and Parry reduced by 25% after they are knocked off, lasting for 5 seconds.
While in [Hero King] state, knocks the target 1 additional time. If a target in "Attack State" is successfully knocked airborne, Gilgamesh restores 20% of his maximum Health.
"Attack State": During the use of auto-attack, Active Skill, or Ultimate.
Lv2: Damage taken is reduced by 40%; while in [Hero King] state, final damage taken is further reduced by 20%
Lv3: When Gilgamesh has the [Crown of Immortality], he gains 25% Physical Cleave and 25% Magical Cleave
Lv4: After consuming [Crown of Eternity], Gilgamesh gains 1 [Stars of Enlightenment]. While in [Hero King] state, gains 1 stack(s) of [Madness]
.Passive.
Eternal Protection
Gilgamesh takes 30% reduced damage and equips the [Crown of Eternity] upon entering battle.
When Gilgamesh takes damage exceeding 80% of his own current Health, the [Crown of Eternity] is consumed to evade that instance of damage. This effect can only be triggered once and is reset upon entering [Hero King] state.
While in [Hero King] state, further reduces 15% of final damage.
Gilgamesh
At the dawn of time, the towering walls of Uruk already stood.
They were built by the hands of a demigod king, Gilgamesh. He, born of divine blood, also bore the fate of a mortal.
In his youth, Gilgamesh was exceptionally gifted yet arrogant and tyrannical. His strength was unmatched, his wisdom unparalleled, yet he wielded them for domination and trials, instilling fear in the people and unrest among the gods.
.Ultimate.
Messenger's Pilgrimage
Lv.2: The damage conversion rate of Sacred Fire is increased to 5%
Lv.3: When using this skill, Hestia increases the charging of the Sacred Fire to 35%
Lv.4: The damage conversion rate of Sacred Fire is increased to 6.5%
Hermes travels across the battlefield at an incredible speed, bringing gifts to himself and ally units, randomly granting them 1-3 stacks of [Trick Step]. Also surprises enemy units, dealing damage once to each target equal to 120%/240%/360% of his Attack.
Any ally Hero can hold a maximum of 10 stacks of [Trick Step] simultaneously.
[Trick Step]: Increases damage dealt by 4%. When taking damage, consumes 1 stack of [Trick Step] to evade the attack.
.Passive.
Trick Step
Lv 2: While in [Winged Steps] state, damage dealt by Hermes increases by 25%
Lv 3: While in [Winged Steps] state, damage dealt increases to 35%
Lv 4: The threshold for obtaining [Winged Steps] is reduced to 12% max Health
For every 15% max base Health lost, Hermes gains 1 stacks of [Trick Step].Hermes can gain up to a cumulative total of 24 [Trick Step] through this skill.
Upon accumulating 10 stacks of [Trick Step], Hermes enters [Winged Steps] state. While in [Winged Steps] state, auto-attacks will trigger an additional attack, dealing damage equal to 120% Attack, lasting until the end of the battle.
.Passive.
Law of Speed
Lv 2: Max Health recovery increases to 2%
Lv 3: Increases the effect of stacking Attack Speed to 5%
Lv 4: Increases Attack Speed stacks, to up to 20 stacks
Whenever Hermes successfully Dodges any damage, he restores 1% of his max Health and increases his Attack Speed by 4%. The Attack Speed increase can stack up to 15 stacks, cannot be dispersed, and lasts until the end of the battle.
Lv 2: Increases the damage dealt to 340% of Attack
Lv 3: Increases the damage dealt to 360% of Attack
Lv 4: Increases the damage dealt to 380% of Attack
.Active.
Meteor Kick
Hermes leaps up and performs a flying kick forward, dealing damage to enemy units within range equal to 320% Attack and slightly knocking them back.
Hermes
Unlike other gods' great deeds, Hermes is famous for his cunning humor and unmatched speed. Many have questioned his birth, curious as to why he inherited the most deceitful and cunning parts of divinity. Hermes scoffs at such discussions. In his view, cunning is a manifestation of wisdom, unrelated to morality...
.Ultimate.
Immortal Holy Fire
Lv.2: The damage conversion rate of Sacred Fire is increased to 5%
Lv.3: When using this skill, Hestia increases the charging of the Sacred Fire to 35%
Lv.4: The damage conversion rate of Sacred Fire is increased to 6.5%
At the beginning of the battle, Hestia enters with the Sacred Fire. Whenever an ally hero is damaged, 3.5% of the damage will be converted into energy for the Sacred Fire. The Sacred Fire can accumulate energy up to 600% Hestia's base Attack. When the Sacred Fire is fully charged, it will consume all energy and restore an equal amount of Health to all ally Heroes.
When using this skill, Hestia provides 25% charging for the Sacred Fire and puts the Sacred Fire into an [Overload] state for 6 seconds. During [Overload], the Sacred Fire will not consume energy when reaching 100% and can continue to gain energy. For each additional 10% energy gained, the Sacred Fire provides an equal amount of shield for all ally units with health not less than 50% of their max health for 3 seconds and restore an equal amount of Health to all ally units with health below 50% of their max health. [Overload] can gain up to an additional 100% energy, and the energy of the Sacred Fire will be reset after [Overload] ends.
"Immortal Sacred Fire" cannot be used during the [Overload] state.
.Passive.
Fire Blessing
Lv.2: Restores Health equal to 140% of Attack
Lv.3: Restores Health equal to 160% of Attack
Lv.4: Restores Health equal to 180% of Attack
Whenever the Sacred Fire reaches 25%/50%/75%, the Sacred Fire will restore Health equal to Hestia's 120% Attack to the ally Hero with the lowest current Health.
.Active.
Divine Radiance
Lv.2: Increases the damage dealt to 220% of Attack
Lv.3: Increases the damage dealt to 250% of Attack
Lv.4: Number of attacks is increased to 4 times
Hestia consecutively attacks 1 random enemy units 3 times, dealing 190% Attack damage, and providing 3% charge for Sacred Fire upon hitting.
Lv.2: Increases damage reduction to 25%
Lv.3: increases Resistance to Control to 35%
Lv.4: Increases damage reduction to 30%
.Active.
Eternal Flame Sanctuary
Hestia adds the protection of Sacred Fire to our front-line units, reducing the damage taken enemy units by 20% for 6 seconds and increasing 25% resistance to control. The reduced damage will not affect the charging of Sacred Fire.
Hestia
Humans once lost fire in a disaster, so they built temples and worshipped gods and demons. Unfortunately, at that time, the gods on Mount Olympus were fighting for power and no one was in charge of human affairs. As the original goddess, Hestia often went to the mortal world to help humans in times of illness and disaster.
.Ultimate.
Solar Eclipse
Lv 2: Increases Belobog's additional Damage dealt to 65% of Attack;
Increases Chernobog's Damage dealt to 195% of Attack
Lv 3: increases Belobog's maximum Health restoration for Chernobog to 60%;
Increases Chernobog's Damage dealt to 210% of Attack
Lv 4: Increases the duration of Belobog's additional Damage to 7s;
Reduces the max Health consumed by Chernobog to 3.5%
Belobog and Chernobog enter the battlefield simultaneously. Chernobog is considered a summon, dealing Physical Damage and is immune to being killed. When receiving Lethal Damage, Chernobog enters Feigned Death state, during which it cannot take any actions or be targeted.
When using this skill, different effects are applied based on the caster:
Belobog: Restores Chernobog by 40% of max Health and removes his Feigned Death state. For the next 5s, when all allied units except for himself deal Damage from their auto-attacks, they will also inflict Damage equal to Belobog's 55% Attack. During each [Solar Eclipse] period, this additional Damage can be triggered up to 35 times.
Chernobog: Consumes 5% of max Health from Belobog and allied heroes around him whose current Health Percentage is above 50%. Deals 5 instances of Damage equal to 180% Attack to the enemy unit with the lowest current Health and the surrounding enemy units. Every time he successfully consumes 1 allied unit's Health, increases Damage dealt by 35% ATK.
.Passive.
Glory Guard
Lv 2: Increases Belobog's shield gain per second to 3% of Max Health
Increases Chernobog's Damage transfer amount to 40%
Lv 3: Increases Belobog's additional shield amount to 1.5% of Max Health
Increases Chernobog's Crit Damage to 5%
Lv 4: Increases Belobog's shield gain per second to 4% of Max Health
Increases Chernobog's Damage transfer amount to 45%
Belobog gains a shield every second equal to 2.5% of his maximum Health, and his shield amount increases by 1% of his maximum Health for every enemy unit near Chernobog.
When Chernobog takes Damage, he transfers 35% of that Damage to Belobog and increases his own Crit Damage by 3% (up to 12 stacks).
.Active.
Dawn of Wrath
Lv 2: Increases Belobog's Damage dealt to 240% of Attack;
Increases Chernobog's Damage dealt to 50% of Attack
Lv 3: Increases Belobog's Damage dealt to 270% of Attack;
Increases Chernobog's suppressing time to 3s
Lv 4: Increases Belobog's Damage dealt to 300% of Attack;
Increases Chernobog's Damage dealt to 55% of Attack
Belobog deals 210% Attack Damage to enemy units near Chernobog. If Belobog's current health is above 50%, consumes 25% of current shield amount and increases Damage dealt by the same amount.
Chernobog lunges forward, suppressing enemy units in range for 2s and dealing a total of 6 times 45% Attack Damage to the target during this period.
Lv 2:Belobog increases the effect of enhancing Attack 18%;
Chernobog increases the base chance for the enemy to lose energy to 25%.
Lv 3:Belobog increases the effect of enhancing Attack 21%;
Chernobog causes the enemy to lose 10% of their current energy per second
Lv 4:Belobog increases the effect of additional Attack to 3%;
Chernobog causes the enemy to lose 12% of their current energy per second
.Belobog: Active, Chernobog: Passive.
Twilight Shadow
Belobog increases his own and surrounding allies' Attack by 15% for 6s and further increases Attack based on the number of surrounding allies. For each ally unit, increases additional 2% Attack, up to a maximum of 6 units.
After taking damage, Chernobog has a 20% base chance to cause the attacker to lose 8% of their current energy per second for the next 3 seconds. Additionally, whenever any unit on the field loses energy, Chernobog gains 20% of the lost energy.
Belobog & Chernobog
Before the creation of the gods, the universe was in chaos and disorder. Black and white, good and evil, light and darkness were intertwined. Such chaos gradually gained consciousness over the long history, and consciousness gave birth to energy. Eventually, it ruptured from within, transforming into Chernoborg and Beloborg.
.Ultimate.
Quadruple Harmony
Lv2: The damage dealt is increased to 110% Attack.
Lv3: The damage boost per stack of "Valkyrie Plume" is increased to 100%.
Lv4: The damage dealt is increased to 120% Attack.
Brynhild unleashes all weapons, dealing 4x damage equal to 100% Attack to all enemy units. Each successful hit adds a stack of "Valkyrie Plume" to the target, with a maximum of 4 stacks. When Brynhild's auto attack deals damage to the target, it consumes all stacks of "Valkyrie Plume" and each consumed stack increases the damage by 75%.
.Active.
Arms Mastery
Lv2: For each enemy hit by the Spear, Brynhild gains 15 energy.
Lv3: The damage dealt by the Axe is increased to 170% attack power.
Lv4: Bow will stun target for 2s.
Brynhild wields different weapons for her auto attacks, each resulting in unique effects:
-Sword: Deals 100% Attack damage to 1 target and reduces their defense by 35% for 3 seconds.
-Spear: Propels towards the farthest enemy, dealing 80% Attack damage to all enemies on route.
-Axe: Tosses forward, dealing 135% Attack damage to all enemies on route and slightly knocking back the targets.
-Bow: Deals 150% Attack damage on a single target.
.Active.
Wings of Retribution
Lv2: After using this skill, Byrnhild gains a shield equal to 170% of her Attack for 8s.
Lv3: The damage dealt is increased to 270% Attack.
Lv4: The shield is increased to 200% of her Attack.
When there are enemy units around Brynhild, she spreads her wings, dealing 230% Attack damage and knocking back surrounding enemy units significantly. This effect cannot be triggered again for another 12s.
Lv2: When Brynhild has used all weapons, she increases her Damage Dealt by 36%.
Lv3: Attack is increased to 12%.
Lv4: Physical Cleave is increased to 4%.
.Passive.
Pursuit of Perfection
For each different weapon Brynhild uses, she increases her Attack by 9% and increases her Physical Cleave by 3%. This effect cannot be dispelled. ("Quadruple Harmony" will not trigger this effect)
Brynhild
Brynhild, tasked with overseeing the judgment of two kings, foresaw the wrath of Odin. She had gone against the will of the Allfather by declaring one king’s triumph over the other. Yet her choice was unwavering and unapologetic.
.Ultimate.
Wind-Feather Dive
Lv.2: Increase the per-feather damage dealt to 175% of Attack
Lv.3: Increases damage from dash to 450% of his Attack
Lv.4: Increase the per-feather damage dealt to 190% of Attack
Every4s, a wind feather will be automatically created around Horus, and a max of4can be held. When releasing this Ultimate, these feathers will be directed at the enemy unit with the highest Attack; each one dealing160%of his Attack to the target. During this skill, Horus cannot be selected. After all the Wind Feathers are launched, Horus dashes toward this target, causing damage equal to420%of his Attack.
.Active.
Falcon Talons
Lv.2: Increases the damage dealt to 290% of Attack
Lv.3: Increases the damage dealt to 310% of Attack
Lv.4: Increases the damage dealt to 330% of Attack
Horus charges at the nearest enemy unit, dealing damage equal to270%of his Attack and marking the target for12s. After, he jumps back to the allied side of the battlefield.
Horus' auto-attack will only attack the target holding this mark.
.Active.
Updraft
Lv.2: Additionally, increases his Dodge by 20%
Lv.3: Increases the Attack Speed boost to 50%
Lv.4: Increases the Dodge boost to 30%
Horus increases his Attack Speed by 40% for 12s , and is immune to control during this time.
Lv.2: Increases the damage dealt to 210% of Attack
Lv.3: Increases his Accuracy boost to 50%
Lv.4: Increases the damage dealt to 240% of Attack
.Passive.
Moonlit Arrow
Horus increases his Accuracy by40%and, his auto-attack has a50%chance of dealing an additional170%of his Attack as damage. When this additional damage happens, he also gains1Wind Feather.
Horus
Horus, the deity of protection for the Egyptian pharaohs,
is often depicted in various artworks and religious
ceremonies with the head of a falcon.
.Ultimate.
Nibiru Fury
Lv.2: Increases the damage dealt to 110% for initial 4 strikes
Lv. 3: Increases the damage dealt to 340% for 5th strike
Lv. 4: Increases the duration of Stun to 4s
Ninhursag hits quickly, dealing 4x 100% of her Attack to enemy units directly in front of her. Each hit will also reduce the target's Defense by 15%, and a final hit (5th) will be charged to deal 300% of Attack and knock back the enemy units significantly. If any units are knocked back to the edge of the battlefield, they will be stunned for 2.5s. During this skill, Ninhursag is immune to Control.
.Passive.
Immovable Mountain
Lv.2: Increases damage reduction to 25%
Lv. 3: Increases damage reduction to 30%
Lv. 4: Increases damage reduction to 35%
Ninhursag reduces her damage taken by 20%, and converts this damage into "Potential Energy," storing it in her gloves (up to 40% of her own max Health can be stored). When her "Potential Energy" limit is reached, Ninhursag’s next auto-attack will deal all the stored damage to enemy units in front of her.
.Active.
Alpine Shelter
Lv.2: Increases recovery to 4% of max Health every second
Lv. 3: Increases recovery to 5% of max Health every second
Lv. 4: Increases recovery to 6% of max Health every second
Ninhursag selects the 2 allied Heroes with the lowest current Health and takes 100% of their damage for 5s. During this time, Ninhursag will recover 3% of her maximum Health every second. If Ninhursag's current Health is lower than 50%, she recovers Health without taking damage and also gains "Potential Energy" equal to 3% of her max Health every second for 5s.
.Active.
Ground Shuttering
Lv. 2: Increases damage to 160% of Attack
Lv. 3: Increases damage to 180% of Attack
Lv. 4: Increases damage to 200% of Attack
Ninhursag slams the ground which creates an expanding shockwave, dealing 140% of her Attack to surrounding enemy units and knocking them into the air. For each enemy unit hit, she gains "Potential Energy" equal to 3% of her max Health.
Ninhursag
The Temple of Ninhursag is also known as the "Towering Mountain of Mesur." It is an open-air structure that lets the elements of nature in. As a mother of the forest, she wanted her domain to be filled with plants and needed the sunlight to be able to enter.
.Ultimate.
Dance of Seduction
Lv.2: After using this skill, immediately complete the cooldown of "Fatal Attraction"
Lv.3: Increases healing to 175% of Attack
Lv.4: Increases healing to 200% of Attack
Aphrodite starts a dance. This dance recovers 150% of her Attack as Health every 0.5s for the allied Hero with the lowest Health for 4s.
.Active.
Golden Yarn
Lv.2: Increases each shield's value to 200% of her Attack
Lv.3: Increases the Defense boost to 50%
Lv.4: Increases each shield’s value to 220% of Attack
Aphrodite provides a shield (value for each = 180% of her Attack) for 2 allied Heroes for 5s (frontline Heroes will be prioritized). Additionally, each shield will increase the target's Defense by 40% for 5s.
.Active.
Fatal Attraction
Lv.2: Increases the damage to 80% of Attack
Lv.3: Increases the damage to 90% of Attack
Lv.4: Increases the damage to 100% of Attack
Aphrodite allures the enemy Hero furthest from her for 3s and deals damage equal to 70% of her Attack every second for the duration.
[Allure]: forces the target to approach this Hero.
Lv.2: Additionally, reduces enemy unit's (on allied side of battlefield) Defense by 30%
Lv.3: Increases the reduction of enemies' Attack to 20%
Lv.4: Increases the reduction of enemy unit's (on allied side of battlefield) Defense to 45%
.Passive.
Lovestruck
For the enemy units on the allied side of the battlefield, Aphrodite reduces their Attack by 15%.
Aphrodite
One of the eldest deities of the Greek pantheon, Aphrodite has inspired and guided many heroes through some of the most epic historical episodes. She can utilize her beauty to manipulate her foes and can use magic to create shields or heal her allies.
.Ultimate.
Power of Asadal
Lv.2: Increases shield's value to 240% of Attack
Lv.3: Increases shield’s value to 280% of Attack
Lv.4: During "Power of Asadal," Dangun's Hong/Ik stamp interval is reduced to 1s
Dangun evokes the Power of Asadal for 8s. Every 2s during this time, a random ally refreshes all their active skills. Additionally, every time this happens, the refreshed ally gains a shield for 5s. This shield's strength is equal to 200% of Dangun's Attack.
.Passive.
The Great Polarity
Lv.2: Reduces the interval between stamps to 2.4s
Lv.3: Reduces the interval between stamps to 2.2s
Lv.4: Reduces the interval between stamps to 2s
Whenever a frontline ally uses an active skill, Dangun gains 1 "Hong" stamp. Whenever a backline ally uses an active skill, Dangun gains 1 "Ik" stamp. These stamps create seals and can only happen once every 2.6s. Only the last 3 seals are retained. Whenever 3 seals are accumulated, consume these arranged seals to release a unique skill:
[Ik-Hong-Ik] "Spring Rain": In the area where allies are densest, rainfall recovers allies' Health equal to 80% of Dangun's Attack every second for 5s.
[Hong-Hong-Ik] "Gale": One frontline ally disperses all their debuffs, gains immunity to control, and increases their Lifesteal by 50% for 6s.
[Hong-Ik-Ik] "Collapsing Mountain": Increases the damage dealt by active skills by 25% for 3 random allies for 5s.
[Ik-Ik-Ik] "Fertile Soil": All allies reduce their damage taken to 1 for 2s.
[Hong-Ik-Hong] "Agnifire": In the area where enemies are densest, a fire spot appears to deal damage equal to 80% of Dangun's Attack every second for 5s.
[Ik-Ik-Hong] "Furious Thunder": Deals damage equal to 200% of Dangun's Attack to an opponent and nearby enemies and stuns them for 5s.
[Ik-Hong-Hong] "Thin Clouds": The two enemies with the highest Energy have their Attack Speed reduced by 40% and lose 60 of their current Energy every second for 4s.
[Hong-Hong-Hong] "Shocking": The enemy with the highest current Health ratio loses 30% of current Health as True Damage and reduces their Health Reception by 80% for 10s.
.Passive.
Hongik
Lv.2: Increases Parry boost to 8%
Lv.3: Increases the duration of both boosts to 4s
Lv.4: Increases Breakthrough boost to 8%
Whenever the "Hong" seal is obtained, Dangun increases all allies' Parry by 6% for 3s (this effect can be stacked up to 3x). Whenever the "Ik" Seal is obtained, Dangun increases all allies' Breakthrough by 6% for 3s (this effect can be stacked up to 3x)
.Passive.
Cardinal Harmony
Lv.2: Increases the Defense boost to 90%
Lv.3: Increases the Attack boost to 30%
Lv.4: Increases all the Cooldown Reductions and Auto-Attack Speed boosts to 15%
Whenever Dangun is in the frontline, his Defense is increased by 75%. Additionally, his frontline allies' Cooldown Reduction is increased by 12%, and his backline allies' Auto-Attack Speed is increased by 12%. Whenever Dangun is in the backline, his Attack is increased by 25%. Additionally, his backline allies' Cooldown Reduction is increased by 12%, and his frontline allies' Auto-Attack Speed is increased by 12%. These effects cannot be dispersed.
Dangun
Dangun was the founder of the Gojoseon Dynasty, creating a just and prosperous society based upon the philosophy of Hongik Ingan or “to benefit all.” One of the most prolific of Heroes to date, Dangun can cast a remarkable array of 14 skills to assist allies or decimate his opponents!
.Ultimate.
God of Warfare
Lv.2: Increases the minimum damage to 650%; maximum damage to 1300%
Lv.3: Increases the minimum damage to 700%; maximum damage to 1400%
Lv.4: Increases the minimum damage to 750%; maximum damage to 1500%
Marduk attempts to kill the enemy with the lowest Health. He deals damage equal to 600% - 1200% of his Attack, depending on the target's current Health percentage. If their Health < 30%, the damage reaches its maximum value. If the target dies, Marduk restores an extra 1000 Energy.
.Active.
Vicious Withdrawal
Lv.2: Increases the damage dealt by the initial sword thrust and its withdrawal to 150%
Lv.3: Increases the suppressing time to 3s
Lv.4: Increases the damage dealt by the initial sword thrust and its withdrawal to 180%
Marduk thrusts his sword into the body of an enemy, dealing damage equal to 120% of his Attack, knocking the target backwards, and suppressing them for 2s.
(Suppression: units cannot move nor use their auto-attack or active skills. This effect cannot be dispersed or counteracted by Tenacity or Insight.)
After Marduk withdraws his sword, he deals another 120% of his Attack to the target.
Marduk increases his Dodge by 30% for 7s. For this duration, each Dodge also deals damage equal to 100% of his Attack to the attacker and stuns them for 1s (each target can be stunned once every 5s). This skill cannot be dispersed.
.Active.
Thunderstorm Sword
Lv.2: Increases Dodge by 40%
Lv.3: Additionally, whenever an enemy is stunned by this skill, Marduk recovers 5% of his max Health
Lv.4: Increases Dodge by 50%
.Passive.
Warlord Awakening
Lv.2: If in the warlord form, "Vicious Withdrawal" additionally reduces the target's healing received by 100% for 8s
Lv.3: If in warlord form, "Thunderstorm Sword" duration is extended to the end of the battle
Lv.4: If in warlord form, the reduction of his damage taken is doubled.
Typically, Marduk's damage taken is reduced by 20% during battle. Whenever a total of 3 casualties occur on the battlefield (allies or enemies), Marduk converts into his warlord form and stuns all enemies for 3s. Marduk is immune to control effects during this conversion.
Marduk
Tragic is the tale of mighty Marduk... Once the slayer of the Chaos Dragon and the bringer of divine order to the people of Mesopotamia, he has since lost himself in savagery during his attempt to be the greatest warrior in history… Now, his eyes are filled with only disdain and rage.
.Ultimate.
Luminous Etching
Lv.2: Increases incremental damage by 43% every time "Luminous Etching" is released
Lv.3: Increases base damage to 70%
Lv.4: Increases incremental damage by 50% every time "Luminous Etching" is released
Amaterasu releases a beam of focused light under the feet of the target holding the "Scalding Sunspot" for 5s, causing damage equal to 50% of her Attack every 0.5s. The damage dealt by "Luminous Etching" increases incrementally by 36% (of her Attack) each time it is released.
.Passive.
Scalding Sunspot
Lv.2: If the "sunspot" is successfully transferred to a new enemy, immobilize the new target for 3s
Lv.3: Reduces enemy's Accuracy by 30%
Lv.4: If the "sunspot" is successfully transferred to a new enemy, immobilize the new target for 4s
At the beginning of the battle, add a "sunspot" onto the enemy with the highest current Health. While it is present on the Hero, their Accuracy is reduced by 25%.
Every 5s (or if the target was exiled/killed), the "sunspot" will be transferred to another enemy with the highest current Health. If the target with the highest current Health is still the same Hero, the effect will not be transferred.
Amaterasu's auto-attack deals damage equal to 120% of her Attack and randomly inflicts one of the following effects:
[Flash Flame] If the targeted Hero holds "Scalding Sunspot," it will transfer to another random enemy
[Coronaloop] Extends the auto-attack to do equal damage to nearby enemies
[Solar Flare] If the targeted enemy does not hold "Scalding Sunspot," it will be transferred to them
[Solar Wind] Terrorize the target for 8s (Terrorize: target cannot release their Ultimate)
.Passive.
Solar Storm
Lv.2: After using an active skill, increase Dodge by 8% for 5s. This effect can stack 3 times
Lv.3: Attack Energy Restoration and Hit Energy Restoration increases by 30%
Lv.4: Increases Dodge by 10%
.Passive.
Bent Light
Lv.2: Every 20s, the 4 mirrors will be re-lit
Lv.3: Every 16s, the 4 mirrors will be re-lit
Lv.4: Every 12s, the 4 mirrors will be re-lit
At the beginning of the battle, the 4 bronze mirrors behind Amaterasu will be lit.
Every time she receives an enemy Attack which equals less than 25% of her max Health, one mirror will be unlit by reflecting the damage and dealing it to its source.
Amaterasu
This kind-hearted daughter of the creators of Fusou is immensely powerful. She uses her Eight-Fold Mirror to redirect incoming attacks and to focus the light of Takamagahara (the Heavenly Plain) onto the battlefield, turning her opponents into cosmic dust!
.Ultimate.
Holy Chaos
Lv.2: Deals 75% damage
Lv.3: Removes 40 Energy every hit
Lv.4: Deals 80% damage
Lucifer folds his wings to charge and then bursts out an aura of holy energy from the sky for 2.5s, dealing 70% damage to all enemies every 0.5s and knocking them all back.
At the same time, Lucifer transforms into a Fallen Angel.
As a Fallen Angel, Lucifer also removes 30 Energy from the enemy every hit.
.Passive.
Fallen Flames
Lv.2: Deals 210% damage
Lv.3: Deals 220% damage
Lv.4: Deals 230% damage
After 2 auto-attacks, Lucifer enchants his sword with flame and slashes the target to deal 2x 200% damage. The flames also deal 50% damage to nearby enemies.As a Fallen Angel, Lucifer's sword will be enchanted with flames after every auto-attack.
.Passive.
Imperious Glance
Lv.2: After using an active skill, increase Dodge by 8% for 5s. This effect can stack 3 times
Lv.3: Attack Energy Restoration and Hit Energy Restoration increases by 30%
Lv.4: Increases Dodge by 10%
Lucifer's Attack Energy Restoration and Hit Energy Restoration are increased by 20%.
.Active.
Fallen Stars
Lv.2: As a Fallen Angel, Lucifer stuns hit target for 0.5s
Lv.3: Deals 160% damage
Lv.4: Fires 5x fallen stars
Lucifer elevates into the air and fires 4 fallen stars, each dealing 140% damage to 1 random enemy. During this time, Lucifer cannot be targeted.
As Fallen Angel, Lucifer also stuns the target for 0.1s.
lucifer
Lucifer, the High Seraphim, rebelled against the Sanctuary of light and became the leader of the Shadowarch Faction. With his new strength from the Void god, he launched an attack on the Sanctuary.
.Ultimate.
Revival Ritual
Lv.2: Additionally, Iset is immune to control effects for the 2s while she chants.
Lv.3: Increases Health recovered upon revival to 48%
Lv.4: Increases the amount of Attack from Iset to 25%
Iset chants for a revival ankh. If there isn't one in the battlefield already, one will be generated after her spell is complete. If there is already a revival ankh, Iset will increase her Attack by 20% after the chant is completed instead (the effect is stackable). If her chanting is interrupted, 500 energy will be returned to her.
When an allied Hero is about to die, they will consume the ankh to regenerate themselves after 6s, recovering 36% of their Health when they do.
.Active.
Ode to Sorcery
Lv.2: Allies increase their Attack by 12.5% of Iset's Attack
Lv.3: Increases Iset's Energy restored to 25% of allies' amount gained
Lv.4: Allies increase their Attack by 15% of Iset's Attack
Iset causes all allies to gain 10% of her Attack for 8s. Every second of this time, Iset restores 20% of the Energy gained by these Heroes to herself.
.Active.
Purifying Incantation
Lv.2: Increases duration of effects to 5s
Lv.3: Reduces allies damage taken by 20% for the duration
Lv.4: Increases duration of effects to 6s
Iset removes all debuffs on 2 random ally Heroes. For 4s afterwards, targets are immune to debuffs and damage taken is reduced by 15%.
.Passive.
Balanced Clock
Lv.2: Increases True Damage dealt to 14%
Lv.3: Increases True Damage dealt to 16%
Lv.4: Increases True Damage dealt to 18%
At the beginning of the battle, Iset sets a clock in front of her. Every 15s, this device will cause additional damage to all enemy units equal to 12% of their own damage taken during that period. This additional damage is True Damage.
Iset
The vibrant Goddess Iset is the daughter of the Sun God, Ra, and the teacher of crafts and magic in ancient Egypt. She once saved the Ascension Realm. However, her charming smile hides her inner anguish from losing her coruler, Osiris, long ago.
.Ultimate.
Golden Chariot
Lv.2: Increases the Shield's value to 400% of Attack
Lv.3: Increases the extra value of the shield to 120% of Attack for every enemy pulled toward him
Lv.4: Increases Apollo's Attack boost to 20%
Apollo summons his Golden Chariot to pull enemies closer to the front of him, dealing damage equal to 300% of his Attack. Additionally, he gains a shield with the value of 300% of Attack for 8s. For every enemy pulled in, the value of the shield will be increased by 100% of Attack. While this shield is present, it increases Apollo's Attack by 15%.
.Passive.
Solar Syrtaki
Lv.2: Increases the Breakthrough boost to 8%
Lv.3: Increases the Shield's value to 300% of Attack
Lv.4: Increases the Attack Speed boost to 15%
After his auto-attack hits a target, Apollo will gain 1 stack of "Rising Sun." Each layer of "Rising Sun" increases Apollo's Attack Speed by 10% and Breakthrough by 5%. This effect can stack 6x and can last the entire battle. If Apollo’s auto-attack target is switched, all the stacks will be lost, but he will gain a shield with a value equal to 250% of his Attack for 8s.
.Passive.
Radiant Fission
Lv.2: Increases damage dealt to 175% Attack
Lv.3: Increases damage dealt to 200% Attack
Lv.4: Increases "Luminance" per stack reduction of Accuracy to 25%
Apollo's auto-attacks have a 33% chance to deal damage equal to 150% of his Attack to all enemy units directly in front of him. Additionally, hit targets gain 1 layer of "Luminance" for 8s, stacking up to 3x. Each layer of "Luminance" reduces the target's Accuracy by 20%.
Lv.2: If the target has at least 1 layer of Luminance,
Apollo will hit a second time to deal damage equal to 220% of Attack
Lv.3: If the target has at least 2 layers of Luminance,
Apollo will hit a third time to deal damage equal to 240% of Attack to target and nearby enemies and will knock them into the air for 1.5s
Lv.4: If the target has at least 3 layers of Luminance,
Apollo will hit a fourth time to deal damage equal to 260% of Attack to target and nearby enemies
.Active.
Passionate Movement
Apollo deals damage equal to 200% of Attack to an enemy and increases his own Defense by 100% for 8s. Additionally, each Attack of this skill stuns the target for 1s.
Apollo
As the driver of the Chariot of the Sun across the sky, it is perhaps not surprising that his alias is Phoebus, literally meaning “bright.” However, this brightness extends to every action he takes, whether it be as the leader of the Muses and Oracles, or as the esteemed God of healing.
.Ultimate.
Gentle Resistance
Lv.2: Shield's value is equal to 1100% of Attack
Lv.3: Shield's value is equal to 1300% of Attack
Lv.4: Shield's value is equal to 1500% of Attack
Gabriel summons a shield which lasts up to 10s for the ally in the area where the enemies are densest. This shield can resist damage equal to 900% of the angel's Attack. For the duration, the shield loses 10% of its value per second, but this same amount of damage is dealt to all enemies within range of it.
.Active.
Ethereal Prison
Lv.2: Increases damage per second to 90% of Attack
Lv.3: If the target is a summon/minion, the damage will be increased to 2x, and the imprisonment will not end due to excessive damage
Lv.4: Increases damage per second to 100% of Attack
Gabriel imprisons a random enemy for 6s, dealing damage equal to 80% of Attack every second. If a single hit exceeds 30% target's maximum Health, this imprisonment immediately ends (Imprison: units cannot move nor use Auto-Attack).
.Active.
Water Curtain
Lv.2: Reduces the damage dealt of enemy projectiles by 25%
Lv.3: Reduces the damage dealt of enemy projectiles by 30%
Lv.4: Reduces the damage dealt of enemy projectiles by 35%
At the beginning of the battle, Gabriel summons a water curtain, which lasts for 20s. Whenever an enemy projectile passes through the water curtain, its damage dealt will be reduced by 20%. Whenever an opponent passes through the water curtain for the first time, it reduces their Attack Speed by 50% for 5s.
Lv.2: Increases damage dealt to 90% Attack
Lv.3: Increases damage dealt to 100% Attack
Lv.4: The damage is multiplied 6x
.Active.
Magic Fountain
Gabriel summons a fountain in the area where enemies are the densest. This fountain inherits 80% of Gabriel's Health. It will also cause damage equal to 5 x 80% and reduce Attack Speed by 30% for 5s to enemies within range. Only one fountain can be on the battlefield at a time.
Gabriel
The Romans claimed that ‘calm waters run deep.’ The Archangel Gabriel seems to be the personification of this proverb… A master of water spells, Gabriel is calm and serene but is also a master tactician — full of ‘deep’ wisdom. Her spells can both harm and heal… at once!
.Ultimate.
Meet Fate
Lv.2: Increases duration to 5s
Lv.3: Increases duration to 6s
Lv.4: Increases duration to 7s
Odin terrorizes all enemies, making them unable to use their Ultimate for 4s. This effect cannot be dispersed.
.Active.
Fated Choice
Lv.2: Additionally, target is dealt damage equal to 150% of Odin's Attack every 5s
Lv.3: Additionally, decrease the target's Crit Chance by 15%
Lv.4: Additionally, increase the target's damage taken by 15%
At the beginning of the battle, Odin points his spear at the Hero directly opposed to him in the enemy formation, reducing their Dodge to 0% until the end of the battle.
.Active.
Raven Guardians
Odin sends ravens to guard the frontline ally with the lowest Health. If the guarded Hero uses their auto-attack within the next 10s, a raven will also attack, dealing damage equal to 60% of Odin's Attack. Additionally, a shield with a value of 100% of Odin's Attack will be generated for the auto-attacker.
Lv.2: Additionally, restore 30 Energy to the allied Hero whenever the raven attacks
Lv.3: Increases damage dealt to 80%
Lv.4: Increases shield's value to 120%
.Passive.
Hazy Mist
Lv.2: Reduces damage received from auto-attacks by 40%
Lv.3: Reduces damage received from auto-attacks by 50%
Lv.4: Reduces damage received from auto-attacks by 60%
Odin reduces the damage received to himself from auto-attacks by 30%. All other allies receive half of this effect. Additionally, Odin's Hit Energy Restoration is increased by 30%.
Odin
The ancient Allfather, Odin, has ruled the Aesir for thousands of years. It was he that slayed the ancient giant Ymir, taught the magic of the Runes, and peered into Mimir’s well to learn of the foreboding Ragnarok… This list of legendary feats may grow longer soon…
.Ultimate.
Lotus Branch
Lv.2: Increases duration to 9s
Lv.3: If lethal damage is received, target recovers 40% of Health
Lv.4: Increases duration to 10s
For 8s, increase the effects of "Blue Bird's Favor" for Hero by 2x, and additionally, increase this target's Attack Speed by 80%. If the ally takes lethal damage during this time, the effects of "Blue Bird's Favor" will be sacrificed to recover 30% of their max Health.
.Active.
Spring Peach
Lv.2: Increases Health recovered to 48%
Lv.3: Reduces target's damage taken by 25% for the duration
Lv.4: Increases Heath recovered to 56%
Western Queen targets the 1 weakest ally to recover 40% of their max Health in 4s.
.Passive.
Blue Bird's Favor
Lv.2: Additionally, provides 20% of Western Queen's Defense
Lv.3: Increases Attack to 25%
Lv.4: Increases Defense to 25%
Western Queen directs her blue bird to follow the ally Hero with the highest combat power, providing 20% of her Attack to the target.
.Active.
Bird of Prey
Lv.2: Increases damage dealt to 120%
Lv.3: Increases Energy taken to 60
Lv.4: Increases damage dealt to 140%
Western Queen releases her blue bird to deal 100% damage and remove 50 Energy from 3 enemies.
Western Queen
The flat peaches of immortality, which are shaped like a donut, are tended by the Western Queen. This Goddess is an ancient being that has reluctantly left her perch in Kunlun Mountains to protect her domain from another potential demon invasion.
.Ultimate.
Divine Descent
Lv.2: Additionally, recovers 25% Health
Lv.3: Increases max Health to 60%
Lv.4: Additionally, recovers 30% Health
Thor releases the power of thunder for 10s, increasing his Attack by 20%, Defense by 50%, and max Health by 50%. Auto-attacks will also extend beyond the target to enemies nearby,
dealing 150% damage and reducing main target's Attack Speed by 30% for 4s.
.Active.
Thunder Hammer
Lv.2: Deals 175% damage
Lv.3: Stuns the enemy for 2s
Lv.4: Deals 200% damage
Thor throws his hammer at the enemy with the highest Attack, dealing 150% damage and stunning them for 1s.
.Passive.
Static Shield
Lv.2: Counterattack deals 65% damage
Lv.3: Reduces Attack Speed by 40%
Lv.4: Increases the chance of a lightning bolt to 65%
Thor casts a permanent shield on himself, reducing damage taken by 25%. Afterwards, whenever Thor is attacked, there is a 50% chance that the shield releases a counterstrike lightning bolt to deal 50% damage.
The bolt also reduces Attack Speed by 30% for 4s. This effect can only be used once every 0.5s.
.Active.
Nordic Squall
Lv.2: Reduces damage taken by 67.5%
Lv.3: Deals 65% damage per second
Lv.4: Reduces damage taken by 70%
Thor spins with his hammer for 4s, dealing 50% damage to nearby enemies every second, and reducing his own damage taken by 65%.
THOR
The wielder of the sacred hammer, Mjolnir, Thor is the embodiment of boldness and divine power. In the Ascension Realm he is known as the protector of Asgard and one of the most esteemed of the Luminarch leaders.
.Ultimate.
Wrath of God
Lv.2: Deals 400% damage to all enemies
Lv.3: 35% chance of generating an additional lightning bolt to strike a random target
Lv.4: Increases overall damage by 100% to summons/minions
Zeus draws in lightning energy to cast lightning bolts from the sky, dealing 360% damage to all enemies.
.Active.
Lightning Chain
Lv.2: Arcs to 4 enemies
Lv.3: Deals 150% damage
Lv.4: Reduces skill cooldown by 1s
Zeus throws a lightning spear. It can arc up to 3 enemies, dealing 130% damage to each one.
.Active.
Voltic Shield
Lv.2: Absorbs damage equal to 130% of Zeus' Attack
Lv.3: Deals 130% damage when destroyed
Lv.4: Absorbs damage equal to 150% of Zeus' Attack
Zeus creates a Voltic Shield for the ally Hero with the lowest Health. The shield absorbs damage equal to 110% of Zeus' Attack and lasts for 5s. If the shield is destroyed, it deals 100% damage to all nearby enemies.
.Passive.
Static Field
Lv.2: Deals damage equal to 6% of the enemy's current Health
Lv.3: Deals damage equal to 7% of the enemy's current Health
Lv.4: If target's Health is >90%, damage dealt is doubled
When Zeus hits an enemy with any skill, deal additional lightning damage equal to 5% of the enemy's current Health. This damage is treated as health removal.
zeus
The son of a Titan, Zeus is the wise but feared god of
lightning. He and his brothers, amidst their squabbles,
seek to maintain order in the heavens, underworld,
and everything in between.
.Ultimate.
Aegis of Light
Lv.2: Allies recover Health while the shield is active (recover 1.5% of the target's max Health every second)
Lv.3: The shield absorbs damage equal to 350% of Athena's Attack
Lv.4: Recover 2% of allies' max Health every second
Athena beckons Holy Light to generate shields for all allies which can absorb damage equal to 300% of Athena's Attack for 8s.
.Active.
Victorious Pierce
Lv.2: For every target hit, Athena recovers 10% of her max Health
Lv.3: Deals 250% damage
Lv.4: For every target hit, Athena recovers 12% of her max Health
Athena throws the Spear of Victory, dealing 200% damage to all enemies directly in front of her.
.Active.
Light of Athens
Lv.2: Deals 160% damage
Lv.3: Stuns enemy for 3s
Lv.4: Beam has 50% chance of targeting an additional enemy
Athena summons a beam of sunlight, dealing 130% damage to the enemy with the highest Attack and stunning them for 2s.
.Passive.
Holy Protection
Lv.2: Blocks damage for 2.25s
Lv.3: Hit Energy Recovery increases by 75%
Lv.4: Blocks damage for 2.5s
Aegis blocks all damage to Athena for 2s, reducing it to 1. During this time, increase Athena's Hit Energy Restoration by 50%. This effect can only be used once every 8s.
Athena
Athena the Goddess of War has purity of mind and an
unwavering commitment to her cause and purpose. She
will stop at nothing to serve and protect her people.
.Ultimate.
Phantom Fury
Lv.2: Deals 95% damage
Lv.3: Deals 100% damage
Lv.4: Deals 105% damage
Susanoo turns into a shadow and delivers 7 consecutive slashes to the target, dealing 90% damage each time. During this time, Susanoo cannot be targeted.
.Active.
Phantom Slash
Lv.2: Deals 375% damage
Lv.3: Stuns the target for 4s
Lv.4: Deals 400% damage
When the battle starts, Susanoo blinks to the enemy Hero directly across from him in the formation, dealing 350% damage and stunning the target for 3s.
.Passive.
Precision Strike
Lv.2: Increases Crit Chance by 30%
Lv.3: Recovers 20% of Health for every Crit
Lv.4: Increases Attack Speed by 75% for every Crit
Susanoo increases Crit Chance by 25%. Additionally, every Crit will increase Susanoo's Attack Speed by 50% for 10s. This effect can stack 3 times.
.Active.
Tempest Blade
Lv.2: Deals 75% damage
Lv.3: This skill cannot be dodged
Lv.4: Deals 80% damage
Susanoo slashes 4 times, dealing 70% damage and knocking back the target.
Susanoo
His parents are the two principle Creator Gods of Fusou,
and he is the God of War within their realm. With a fiery
passion he rules the chaotic seas so that he can be closer
to his mother in the underworld.
.Ultimate.
Crescent Arrow
Lv.2: Increases damage to 95%
Lv.3: Stun targets for 1.5s
Lv.4: Increases damage to 100%
Artemis invokes the power of moonlight and shoots 10 arrows at random targets in an area, dealing 90% damage per hit and stunning the targets for 1s.
.Active.
Lunar Strike
Lv.2: Additionally, increase her Attack Speed by 25% for 5s.
Lv.3: Increases damage to 275%
Lv.4: Increases damage to 300%
Artemis deals 250% damage to the closest enemy Hero, knocking them back and stunning them for 3s.
.Passive.
Full Moon
Lv.2: Increases damage dealt to 2.2%
Lv.3: Increases damage dealt to 2.4%
Lv.4: Increases damage dealt to 2.6%
For every 500 units of distance between Artemis and her target, increase the damage dealt by 2%.
Lv.2: After enemy is hit, they gain a "weak point," increasing their vulnerability to a Crit by 10%
Lv.3: Increases damage to 40%
Lv.4: Increases damage to 44%
.Active.
Moonlit Arrow
Artemis fires a volley of arrows at her target and nearby enemies, dealing 9x 36% damage.
Artemis
The Goddess of the Hunt is as wild as she is fierce. The
untamed forest is her home, being able to roam and hunt
to her heart’s delight.
.Ultimate.
Drunken
Lv.2: Reduces target's Attack Speed by 80%
Lv.3: Lasts for 8s
Lv.4: Reduces target's Attack Speed by 90%
Dionysus applies the debuff "Drunken" to the enemy target with the highest Health, reducing their Attack Speed by 70% for 6s.
.Active.
Mist of Wine
Lv.2: Additionally, reduces enemy Attack by 10%
Lv.3: Reduces enemy Accuracy by 40%
Lv.4: Reduces enemy Attack by 15%
Dionysus releases "Mist of Wine" in front of him to deal 100% damage to the targets within the area. After, enemies' Accuracy also decreases by 30% for 6s.
.Active.
Chronic Poison
Lv.2: Additionally, reduces healing received by the target by 25%
Lv.3: Deals 60% damage to the target every second
Lv.4: Reduces healing received by the target by 50%
Dionysus targets a random frontline enemy with the debuff "Poisonous Wine," causing 50% damage per second for 6s. If Attack from the inflicted is dodged, target will suffer damage equal to 2% of their current Health.
Lv.2: Additionally, increases Attack and Dodge of backline allies by 4%
Lv.3: Increases Dodge of backline allies by 6%
Lv.4: Increases Attack of backline allies by 6%
.Passive.
Alcoholic
For every enemy afflicted with "Mist of Wine," "Poisonous Wine" or "Drunken," increase the Attack of backline allies by 4%.
Dionysus
As the God of merriment and laughter, Dionysus would
wander the earth teaching people how to grow grapes
and make wine. However, his carefree and lively demeanor
covers up a tragic past.
.Ultimate.
Earthen Strike
Lv.2: Shockwave deals 450% damage
Lv.3: Increases Baldur Attack by 20% for 10s when he releases his Ultimate
Baldur spins with his sword 3x, dealing 50% damage each spin. He then finishes with a powerful blow to the ground, sending a shockwave to deal 400% damage to his current target and nearby enemies. This attack is guaranteed to hit.
.Active.
Holy Slash
Lv.2: Additionally, stun the enemy for 1.5s
Lv.3: Deals 200% damage
Baldur uses his greatsword to attack an enemy, dealing 2x 150% damage.
.Passive.
Divine Protection
Lv.2: Reduces damage taken by 7.5%
Lv.3: Reduces damage taken by 8%
Baldur begins battle with 10 stacks of "Divine Protection." Each stack reduces damage taken by 7%, if Baldur is attacked in the front. The stacks will be reduced by 1 every 3s.
Baldur
Baldur, the God of Light, was thought to be invincible! But Hodur was tricked by Loki (who learned his only weakness) into firing a mistletoe-infused arrow at Baldur. Brought back to life by the Astrolabe, Baldur now protects the Sanctuary.
.Ultimate.
String of Energy
Lv.2: Deals 300% damage
Lv.3: Stuns enemies for 4.5s
Muse collects all of her lyre's energy into an arc then projects it forward, dealing 200% damage to all enemies within range, and stunning them for 3s .
.Active.
Reprise
Lv.2: Additionally, increases any target's Attack Speed by 20% for 8s
Lv.3: Recovers 10% of max Health every second
Muse plays a melodic harmony for 3s and recovers 7.5% of max Health to all ally Heroes per second.
.Active.
Harmonic Melody
Lv.2: Deals 75% damage
Lv.3: Bounces up to 5 times
Muse plays her lyre, releasing a soundwave to bounce between enemies up to 3 times, dealing 50% damage each time. Every hit has 50% chance of stunning the enemy for 1s.
Muse
Daughter of Zeus and the Titaness of memory, she is a free spirit with a petite figure. But don't be fooled, she has the ability to play the most beloved melody or a tune that may rattle you to your bones.
.Ultimate.
Light of Dawn
Lv.2: Additionally, every hit stuns the enemy for 0.5s
Lv.3: Deals 250% damage
Eos gathers light energy and summons a ray of dawn, dealing 225% damage to 5 random enemies.
.Active.
Beacon of Light
Lv.2: Deals 175% damage to each enemy
Lv.3: Deals 200% damage to each enemy
Eos deals 150% damage to 2 random enemies, and marks them for 5s . When a marked enemy takes any damage, inflict an additional 50% damage from Eos.
This effect can be triggered once every 1s.
.Active.
Protection of Dawn
Lv.2: Additionally, gain 150 Energy
Lv.3: Reduces damage taken by 40%
Eos summons a shield to the weakest ally Hero, reducing their damage taken by 30% for 5s.
Eos
Legend has it that rose-scented water drops fall to the ground around Eos, the Goddess of Dawn, wherever she goes. With the arrival of the dark legion of the Void, she left to join the battle.