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Lv.3: Increases the number of "Tinders" to 12
Lv.4: Increases the number of "Tinders" to 14


Lv.3: Increases the damage to 300% of Attack
Lv.4: Increases the damage to 325% of Attack


Lv.3: Increases the damage to 260% of Attack
Lv.4: Increases the damage to 280% of Attack


Lv.3: Increases the damage to 280% of Attack
Lv.4: Increases the damage to 300% of Attack















Lv.3: Increases damage dealt by Demon Lord to 360% of Attack; each enemy unit will receive a minimum of 180%
Lv.4: Increases damage dealt by Demon Lord to 400% of Attack; each enemy unit will receive a minimum of 200%
When the Demon Lord deals damage, the target will not gain Hit Energy Restoration, and when all of the Ultimate's Energy is exhausted, the Demon Lord will disappear. The Demon Lord cannot be targeted.


Lv.3: Increases the damage dealt to 240% of Attack
Lv.4: Increases the damage dealt to 260% of Attack
If this skill is used while the Demon Lord is present, all enemy units will be frightened for 3s.
[Frighten]: Causes the enemy to retreat from the battle.


Lv.3: For each ally or enemy unit on the battlefield, Oda’s Parry is increased by an additional 3%
Lv.4: Increases the damage from each slash to 10% of the target's current Health
If this skill is used while the Demon Lord is present, the demon deals its extra damage 2x.


Lv.3: Increases target's Defense stolen to 50%
Lv.4: Increases damage dealt to 260% of Attack
If this skill is used while the Demon Lord is present, the demon deals his extra damage total to each enemy (not dispersed amongst them).















Lv.3: Increases shield’s value to 280% of Attack
Lv.4: During "Power of Asadal," Dangun's Hong/Ik stamp interval is reduced to 1s


Lv.3: Reduces the interval between stamps to 2.2s
Lv.4: Reduces the interval between stamps to 2s
[Ik-Hong-Ik] "Spring Rain": In the area where allies are densest, rainfall recovers allies' Health equal to 80% of Dangun's Attack every second for 5s.
[Hong-Hong-Ik] "Gale": One frontline ally disperses all their debuffs, gains immunity to control, and increases their Lifesteal by 50% for 6s.
[Hong-Ik-Ik] "Collapsing Mountain": Increases the damage dealt by active skills by 25% for 3 random allies for 5s.
[Ik-Ik-Ik] "Fertile Soil": All allies reduce their damage taken to 1 for 2s.
[Hong-Ik-Hong] "Agnifire": In the area where enemies are densest, a fire spot appears to deal damage equal to 80% of Dangun's Attack every second for 5s.
[Ik-Ik-Hong] "Furious Thunder": Deals damage equal to 200% of Dangun's Attack to an opponent and nearby enemies and stuns them for 5s.
[Ik-Hong-Hong] "Thin Clouds": The two enemies with the highest Energy have their Attack Speed reduced by 40% and lose 60 of their current Energy every second for 4s.
[Hong-Hong-Hong] "Shocking": The enemy with the highest current Health ratio loses 30% of current Health as True Damage and reduces their Health Reception by 80% for 10s.


Lv.3: Increases the duration of both boosts to 4s
Lv.4: Increases Breakthrough boost to 8%


Lv.3: Increases the Attack boost to 30%
Lv.4: Increases all the Cooldown Reductions and Auto-Attack Speed boosts to 15%















Lv.3: Increases base damage to 70%
Lv.4: Increases incremental damage by 50% every time "Luminous Etching" is released


Lv.3: Reduces enemy's Accuracy by 30%
Lv.4: If the "sunspot" is successfully transferred to a new enemy, immobilize the new target for 4s
Every 5s (or if the target was exiled/killed), the "sunspot" will be transferred to another enemy with the highest current Health. If the target with the highest current Health is still the same Hero, the effect will not be transferred.


Lv.3: Increases damage dealt to 150%
Lv.4: Increases damage dealt to 165%
[Coronaloop] Extends the auto-attack to do equal damage to nearby enemies
[Solar Flare] If the targeted enemy does not hold "Scalding Sunspot," it will be transferred to them
[Solar Wind] Terrorize the target for 8s (Terrorize: target cannot release their Ultimate)


Lv.3: Every 16s, the 4 mirrors will be re-lit
Lv.4: Every 12s, the 4 mirrors will be re-lit
Every time she receives an enemy Attack which equals less than 25% of her max Health, one mirror will be unlit by reflecting the damage and dealing it to its source.















Lv.3: Human mask: Deals 630% damage; Demon mask: Deals 375% damage
Lv.4: Human mask: Deals 670% damage; Demon mask: Deals 400% damage
In human mask, she deals 550% damage to 1 enemy. If the target is killed, the extra damage will be dealt to all other enemies (damage ignores enemies' Defense).
In demon mask, she deals 325% damage to all enemies. If no target is killed, an additional 325% damage will be dealt to a random enemy.


Lv.3: With the human mask, deals 110% damage; with the demon mask, deals 160% damage to each target
Lv.4: With the human mask, deals 120% damage; with the demon mask, deals 170% damage to each target


Lv.3: With the human mask, absorbs 8% of the Attack from all allies but increases Defense by 30%
Lv.4: With the demon mask, absorbs 60 Energy from all allies; with the human mask, 90 Energy from all allies
If she wears the demon mask, it absorbs 5% of allies' Attack and takes 75 Energy from each.


Lv.3: With the human mask, her Crit Chance increases by 35%; with the demon mask, her Lifesteal increases by 35%
Lv.4: Additionally, with the human mask, her Attack Energy Restoration increases by 30%; with the demon mask, her Attack Speed increases by 30%















Lv.3: This effect lasts for 9s
Lv.4: This effect lasts for 10s
Brown (Nuwa): Increases Attack Speed by 50%.
Red (Tank): Recovers 6% of max Health every second.
Yellow (Fighter): Increases Attack by 30%.
Blue (Mage): Increases Crit Chance and Crit Damage by 30%.
Green (Support): Restores 30 Energy every second.


Lv.3: Brown: Increases max Health by 30%
Lv.4: Brown: Increases max Health by 35%
Brown (Nuwa): Increases max Health by 20%.
Red (Tank): Increases Attack by 10%.
Yellow (Fighter): Increases Dodge by 10%.
Blue (Mage): Increases Defense by 30%.
Green (Support): Increases Crit Chance 10%.


Lv.3: Brown: Deals 140% damage
Lv.4: Brown: Deals 160% damage
Brown: Deals 100% damage.
Red: Deals 50% damage to enemies near the target.
Yellow: Stuns enemies near the target for 0.75s.
Blue: The Sky Pillar lasts for an extra 0.75s.
Green: Deals 50% extra damage.


Lv.3: Increases Nuwa's Attack Speed by 10%
Lv.4: Increases Nuwa's Attack Speed by 15%
Brown (Nuwa): Removes 100 Energy from the target.
Red (Tank): Attack 3 enemies at the same time.
Yellow (Fighter): Stuns 2 targets at the same time for 0.5s.
Blue (Mage): Recovers 12% of max Health for the weakest ally.
Green (Support): Deals 250% damage.















Lv. 3: Increases the damage dealt to 550% of Attack
Lv. 4: Increases the damage dealt to 600% of Attack


Lv. 3: Increases the damage dealt to 160% of Attack
Lv. 4: When the skill is completed, all targets are stunned for 2s


Lv. 3: Increases the duration of Silence to 4s
Lv. 4: Increases the damage dealt to 170% of Attack every second


Lv. 3: If her Ultimate's chanting is interrupted, she restores 400 Energy.
Lv. 4: Increases her damage reduction to 60% while chanting















Lv. 3: Increases wish's Health recovery to 60%
Lv. 4: Increases wish's Energy lost to 600
1. All enemies fall asleep for 6s;
2. Recover 50% of all allies’ max Health;
3. All enemies nearby Djinni lose 500 Energy.
[Sleep: The target is completely inactive. Whenever they are hit, the duration of sleep is reduced by 1s.]


Lv. 3: Increases the physical damage reduction to 60%
Lv. 4: Increases the physical damage reduction to 70%


Lv. 3: Increases damage dealt to 150%
Lv. 4: Additionally, hit targets lose 50 Energy


Lv. 3: Increases the chance to trigger the second blessing to 60%
Lv. 4: Increases the boost of a Basic Attributes to 15%















Lv.3: Deals 65% damage per strike
Lv.4: Deals 70% damage per strike


Lv.3: Additionally, stuns the target(s) for 0.5s
Lv.4: Deals 180% damage


Lv.3: Decreases target's Defense by 3.5%
Lv.4: Decreases target's Defense by 4%


Lv.3: Attack cannot be blocked/dodged
Lv.4: Deals 175% damage















Lv.3: Additionally, add 1 stack of "Engraving" to hit targets
Lv.4: Decreases allies' damage taken by 50%


Lv.3: Increases allies' Defense by 50%
Lv.4: Increases Yi Sun-shin’s Parry boost to 30%


Lv.3: "Engraving" decreases the target's Crit Chance by 12%
Lv.4: Increases damage dealt to 160%
[Engraving]: Decreases the target's Crit Chance by 10%


Lv.3: Increases Health recovered to 80%
Lv.4: : At the beginning and end of the measuring time, any debuffs on him will be removed















Lv.3: Increases damage dealt to 240%
Lv.4: Increases damage dealt to 260%


Lv.3: Increases the Health recovery effect to 5% every second
Lv.4: Increases the Health recovery effect to 6% every second


Lv.3: Increases damage dealt to 300%
Lv.4: Increases the stun time to 3s


Lv.3: Increases Crit Chance Resistance boost to 15%
Lv.4: Leonidas' frontal damage taken is reduced by 50%















Lv.3: Attack deals 270% damage
Lv.4: Attack deals 300% damage
After, their Attack is reduced by 20% for 8s.


Lv.3: Counterattack chance increases to 30%
Lv.4: Recovers 2% of max Health every second


Lv.3: Reduces damage taken by Hercules by 60%
Lv.4: "Provoke" lasts for 5s


Lv.3: Increases the knock back distance
Lv.4: Stuns the target for 5s















Lv.3: 50% of the amount recovered will drain away
Lv.4: The drain time increases to 8s


Lv.3: Recovers 10% of max Health to allies
Lv.4: Deals 110% damage to enemies


Lv.3: The skill is effective for the next 4 attacks
Lv.4: Recovers 10% of max Health


Lv.3: Lasts for 15s
Lv.4: Reduces damage taken by 20% to nearby allies















Lv.3: Deals 65% damage per strike
Lv.4: Deals 70% damage per strike


Lv.3: Lu Bu is immune to damage during this time
Lv.4: The last strike deals 175% damage


Lv.3: Gains a maximum of 60% Physical Resistance
Lv.4: Gains a maximum of 65% Lifesteal


Lv.3: Deals 250% damage
Lv.4: This attack cannot be dodged















Lv.3: Lasts for 6s
Lv.4: Lasts for 7s


Lv.3: Stuns the enemies for 2.5s
Lv.4: Deals 300% damage
Lv.3: For every enemy hit, Joan recovers 15% of max Health
Lv.4: Stuns the enemy for 2s




Lv.3: Increases the duration to 10s
Lv.4: Increases the Attack of nearby allies by 20%















Lv.3: Deals 150% damage
Lv.4: Every stack of "Snake Poison" increases damage dealt by 35% for individual units


Lv.3: Targets 2 enemies at once
Lv.4: Deals 50% damage


Lv.3: Deals 70% damage
Lv.4: Deals 75% damage


Lv.3: Additionally, each stack of "Snake Poison" decreases the enemy's healing received by 5%
Lv.4: Deals 4% damage per second for each stack
Each stack deals damage equal to 3%of Cleopatra's Attack every second.















Lv.3: Deals 120% damage


Lv.3: Every time Hippolyta's auto-attack hits, reduce the cooldown of this skill by 2s


Lv.3: Recovers 25% of currently missing Health













Lv.3: Strike deals 750% damage


Lv.3: Deals 70% damage


Lv.3: Deals 150% damage













Lv.3: Deals 450% damage


Lv.3: Deals 250% damage


Lv.3: Deals 40% damage per second













Lv.3: Increases the damage dealt to 410%
Lv.4: Increases the damage dealt to 440%


Lv.3: Increases the per-second recovery of lost Health to 8%
Lv.4: Increases the damage dealt to 460% of Attack


Lv.3: Increases the damage boost to 105%
Lv.4: Increases the damage boost to 120%


Lv.3: Increases the secondary damage dealt to 255% Attack
Lv.4: Increases the secondary damage dealt to 270% Attack













